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    Currency Information

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    ♠ Demi ♠
    Admin

    Posts : 56
    Join date : 2012-10-27

    Currency Information

    Post by ♠ Demi ♠ on Sun Dec 30, 2012 1:57 am

    Currency

    Currency in Spera works in conjunction with the economy. There are four types of exchange value factors: which are coinage, jewels, items, and services. The coinage system is the most widespread, and falls under the rule of currency the most.

    Table of Contents
    • Coinage
      • Copper Coin
      • Bronze Coin
      • Silver Coin
      • Gold Coin
      • Platinum Coin
    • Raw Material
      • Raw Copper
      • Raw Bronze
      • Raw Silver
      • Raw Gold
      • Raw Platinum
      • Raw Diamond

    ♠ Demi ♠
    Admin

    Posts : 56
    Join date : 2012-10-27

    Re: Currency Information

    Post by ♠ Demi ♠ on Sun Dec 30, 2012 1:59 am

    Currency
    Coinage

    The coinage system of the Spera RPG follows a sort of exchange rate. Each coin has a certain amount of money that it is worth. With this, it translates into the currency tree called Money; which you use to purchase things. Due to how hard it is to find or gain these coins, depreciation is absolutely impossible.

    Type of CoinExchange RateFinding RarityPicture Reference
    Copper Coin172 Money40%Picture Reference
    Bronze Coin598 Money30%Picture Reference
    Silver Coin1,247 Money20%Picture Reference
    Gold Coin3,422 Money10%Picture Reference
    Platinum Coin15,332 Money1%Picture Reference


    Exchanging Coins
      When you find/gain coins, they are immediately inputted into your character's bank account, should they have one. If they do not, you are unable to gain any Money. When you ask for any coinage that is found to be put into your account, you will be capable of accessing said account and extracting the Money.

      You are never able to do so before inputting it into the bank. It takes two hours for the coins to process, after the new amount is available for conversion. Therefore, it will never go straight into your pocket. The previous balance of Money in your account is not malleable until the two hours are up. As such, it would be good to find something to do for two hours.


    Finding Coins
      You are only capable of finding a coin if you have Spoils enabled in an RP you are doing. You have 30 tries to attempt to find a coin. Each of these times has a chance of finding a coin. This means that you can find a maximum of 30 coins within one RP.

      A 100-sided die is rolled. If the output is 40-31, a Copper coin is found. If the output is 30-21, a Bronze coin is found. If it is 20-11, a Silver coin is found. If it is 10-2, a Gold coin is found. Finally, if the roll output is 1, you have found a Platinum coin. You cannot find a coin unless you have a bank account to correspond with it.

      Once you find a coin, you must post the link to the post in which you found said coin. This will be inputted into the system as accepted. You must, however, wait until the RP is finished before posting your link. If any links are posted beforehand, those coins will not be put into the bank.


    Appreciating
      The appreciation values of coinage works much like a backed up water hose. The original value of the coinage is frozen, and they are essentially worthless and unable to leave the bank. After four days, the value of the coins are increased by 30%. These coins are then given back to the user at the value of appreciation, essentially gaining them more money.

    ♠ Demi ♠
    Admin

    Posts : 56
    Join date : 2012-10-27

    Re: Currency Information

    Post by ♠ Demi ♠ on Sun Dec 30, 2012 2:06 am

    Currency
    Raw Material

    Raw Material refers to the material found in the earth, that is either created by heat or moisture. These raw materials are rare, but nearly three times as valuable as the coinage of Spera. Finding great material requires that one have Mining experience; as such, you must have the Mining abilities to find the most valuable things easily.

    Raw MaterialValue
    Raw Copper688 Money Base
    Raw Bronze2,392 Money Base
    Raw Silver4,988 Money Base
    Raw Gold13,688 Money Base
    Raw Platinum61,328 Money Base
    Raw Diamond91,992 Money Base

    Chances
      Finding material is, like coinage, a rare thing. There are two things that must be done if the user wishes to mine.
      • They must have at least one of the Mining Abilities. The level of ability corresponds with how hard it is to find one of the Raw Materials.
      • The user must use a tool for mining; such as a Pickaxe, Shovel, Mining Machinery or Automatons built for mining.

      Upon those requirements being present, the user is capable of beginning to mine. The NPC of the RP they are in will roll three 100-sided die. Two of those three must equal or be lower the definitive value of the Raw Material, or it has not been found.

      In the case of two overlapping elements, such as getting a Gold value with two Silvers; the one with the most is the winner. If all three are different overlapping elements, such as getting in the Gold and Silver range with Copper; the NPC is able to choose the outcome of the roll and determine which of the materials have been found.

      Raw MaterialChance
      Raw Copper60 Base
      Raw Bronze40 Base
      Raw Silver30 Base
      Raw Gold20 Base
      Raw Platinum10 Base
      Raw Diamond2 Base

      All of the Miner Abilities will allow for a higher chance rate.
      Miner Lv. 1: +0%
      Miner Lv. 2: +10%
      Miner Lv. 3: +20%
      Miner Lv. 4: +30%


    Material Input
      Inputting material is essentially the same as exchanging coins in the bank. However, material takes up to a week before it becomes lucrative for use. Once it does, however, the user is capable of taking it out of the bank and using it.


    Appreciation
      The appreciation values of appreciation works much like the coinage. The original value of the material is frozen, and they are essentially worthless and unable to leave the bank. After four days, the value of the coins are increased by 10%. These materials are then given back to the user at the value of appreciation, essentially gaining them more money.

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